Tuesday 4 June 2013

WGF: PROCESS

I spent a good half an hour to an hour scratching my head coming up with different thumbs to get the feeling of this one, and I decided I should just stick with the thumb that inspired the other 20 before (it wasn't the original one though). The carpenter pencil already had the shapes all planned out along with lighting, although rough I'm working on it, molding it as I go, more process photos to go!

Studying lighting...and style?

I struggled with the visual concept, should the man be the menacing one or should the large animal be menacing? (That black mass thing) I wrestled with the idea while doing my thumbs and figured that the male figure should still be the main character, while the animal as the foreboding, influential element.

Gotta head out of the animation studio...but for me... what's next is fleshing out the planes of the guy (Will Graham of Hannibal)... understand the lighting more.

Gonna keep this one B/W till probably 80% of the way.

Excited for this one! Been on my mind for the last couple of days.






Update 1: I'm... getting Bedlam vibes looking at this. BUT NOT INTENTIONAL FAKWEJFA:KWJEFAW:EFJAEFAWFAW. My lack of ability to find planes and flesh them out is apparent.

Update 2:  Still doesn't look entirely like him... I'll keep working the values.

















Update 3: So using Zedig's brushes on this one, trying to flatten the face overall and make it broad.




















The first one being the previous rendering, I think it's the nose, lips, and eyebrows (lack of) that need to be adjusted, but I think I'm getting there! 




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